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You are here: Home / arte / Arte, Narración y Juego

enero 27, 2005 Por José Luis Orihuela

Arte, Narración y Juego

Vale la pena sumergirse en la Red y explorar sin prisas los Trabajos artísticos seleccionados que serán presentados durante las V Jornadas sobre Arte y Multimedia. Metanarrativa(s)?. Las obras son una buena muestra de la creciente confluencia entre arte, narrativa y juegos.

David Crawford (Estados Unidos): Stop Motion Studies – Series 13

The Stop Motion Studies are a series of experimental documentaries that chronicle my interaction with subway passengers in cities around the world. The aim of the project is to create an international character study based on the aspects of identity that emerge.

Conor McGarrigle (blog) (Irlanda): Cyclops y Proteus

Cyclops is part of a non-linear episodic narrative work in progress which follows artist Artie Doyle on his travels through Dublin, each episode corresponds to a chapter in Joyce’s Ulysses.

Proteus is the second part of a non-linear episodic narrative work in progress which follows artist Artie Doyle on his travels through Dublin, it is a meditation on place which takes place as our protagonist travels by train past Sandymount strand the location of the Proteus chapter in Joyce’s Ulysses.

Calin Man (Rumanía): The golden virus

The main story contains 8 screens: Aradin Eclipsovici meets The Golden Virus [un virus câlin which instead of causing digital damage, grants the user three wishes]. on screen # 3 open The Golden Virus Monthly Report and send your wish to The Golden Virus Residence. from the main story another 9 stories are accessed: the characters of the reVoltaire archive witness various events having taken place in Arad along time [the relocation of the city, the emergence of certain enigmatic circles at the end of six hunters street, the total sun eclipse, the city’s seizure by French troops, Kafka’s visit etc]. these characters, although inactive and apathetic, are once again successful in giving history a pataphysical perspective.

Valentina Nisi (Irlanda): Weirview (ver también el estudio: Weird View: Interactive Multilinear Narratives and Real-Life Community Stories)

The piece centres around Weir View, a terrace of houses in Dublin, affectionately know as ‘Weird View’ to its inhabitants (…) a series of true stories from Weir View inhabitants through an interview process and supplemented the stories with video, photography and historical facts to form a series of narrative fragments. The fragments were hyperlinked to form an anecdotal story space, which can be navigated by the audience (…) WeirdView attempts to capture a portion of the community folklore and re-present it to the community in the form of an interactive non-linear narrative.

Geoffrey Thomas (Estados Unidos): Storybeat

Storybeat houses experiments in interaction, animation and narrative. The site encourages surf-and-skim viewing modes, mixing interactive moments with linear narratives and combining abstract and representational imagery. Many of the site’s stories explore psychological states and shifting emotions. These explorations are often filtered through the culture of technology.

Marina Zerbarini (Argentina): Eveline, fragmentos de una respuesta

Eveline es un proyecto narrativo para Internet basado en cuentos de James Joyce. Se desarrollan los conceptos de hipertexto, aleatoriedad, participación, simulación de sistemas vivos y dinámicos en tiempo real.

Relacionado: Narrativas y Metanarrativas en el mundo digital.

Filed Under: arte, cibercultura, hipertexto Tagged With: juegos

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